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#10
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"The pathing is bad, it's impossible!" -argument is still the silliest part every time this is brought up. There are two kinds of broken pathing:
A) No pathing nodes, as such mobs run through everything and get to the players awful easy, warp through stuff, fall under world or attack you through walls (see: 95% of emu servers). This is the bad kind of pathing that makes things really obnoxious to deal with and is really bad. B) Mobs run around nodes and frequently loop back and forth in simple slopes and usually take decades to reach wherever they're supposed to be heading at, if they even do manage to get there at any point (see: p99 VP). This is the xploity kind of pathing that is actually beneficial and makes crap far easier to deal with. Also, - Trak/juggs will be on the competing raid prty much every time when one raid wipes or screws up. - CT is a disaster of DT cycles and nonstop lag + trains. - Inny is raid forces trying to repeatedly pull inny and his pals to zonein and try to zerg the big guy down before wiping, repeat killing everyone until someone succeeds. All of these encounters in their current state are far, FAR more of a mess than CSR VP could ever hope to be. Mobs have miniscule aggro ranges, you have to be in range of the dragons for them to use their AE, there are plenties of camps to set your raid up at so everyone isn't ontop of each other at zonein, the zone is small enough for relatively quick and painless pulls. TMO ofc wants to paint VP as this horrifying abomination of death and dismay that in no way can support multi guild presence. Hate/Fear are for more of an example of that and no one's whining about them. They just want their dragons easy.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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