Quote:
Originally Posted by Velerin
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Dungeons are obviously so much more fun than outdoor zones but the bottom line is the way EQ was designed outdoor zones are almost always more efficient. CRs and death exp penalties all make for more risk, more challenge but it also makes people sit on zonelines and in outdoor zones.
I love classic eq but always thought the exp loss was just too much. It could easily be halved and still be a good challenge. You already have to do a naked CR, possibly dying again in the process. (i'm not asking it to be changed here, its not classic)
For pure leveling experience, OT is just better for 90% of people than say Sol B/Guk. As sad and boring as OT is, as more fun as Sol B/Guk are.
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So - just throwing ideas around in the hypothetical spirit of the thread - reduce XP loss in dungeons, but not outdoor zones?
I agree with Velerin - I love exploring and xping in dungeons but it's a fact that one wipe in an awkward spot can ruin a whole evening's play. Striking a balance between challenge and fun is tricky.