With the last update I definately notice a difference in melee hits with one handers. It seems when you made defensive and and stonestance work in pvp it also turned on AC for melee hits.
As a Paladin, monks and rogues are definately not able to put out the same DPS on me anymore. I do not care if it looks like you hit us too often when you very rarely do max damage on a hit.
Cloth casters have never been able to tank a melee for extended periods of time and I think that them getting hit for more now is also alright. 2handed weapons do not seem to be affected by this and I still do mostly 50 damage hits in pvp.
The channeling issue, however, must be addressed. The previous dev made it so spell are way too easy to interrupt to give melees in classic a fighting chance. Tables are turned now and it should definately go back to classic where you can channel through a single melee who isn't bashing you easily.
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