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Old 10-18-2013, 08:15 PM
SamwiseRed SamwiseRed is offline
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Originally Posted by Thrilla [You must be logged in to view images. Log in or Register.]
Without getting too deep into %'s and numbers cuz I suck at math but just the simple eye test tells me that straight classic resists could be potentially game breaking for casters on this server, why you ask. Simple. On RZ most people ran with only nodrop gear, which directly affected their resist numbers and allowed the potential for more spells to land bcause poeple were too scared of wearing that Froglok Bonecaster Robe in fear of losing it.

On here, no such fear exists and because of that you'll have everyone running at nearly full resist numbers and some VP geared players would be nearly untouchable, so the server would turn into a melee rape fest, and with the future in mind (Velious) this problem would be even greater.

The simple solution and it may have been mentioned in this thread is to still give a certain % of landing regardless of the opposing players resist set, maybe 25%? enough to where it may still reward a caster taking the gamble.

Another thing I'd like to see somewhat fixed is to either increase the cast time on Cure pots or make curing a poison/disease dot take 3-4 charges as opposed to 1-2, this could help out DoT classes a lot.
Thrilla is sometimes delusional but this is not one of those times. No risk vs going all out on resists = every melee in Nilly being John Rambo. Mite as well keep an army of melees camped at spawns to contest if resists go to pure classic. Shit is gonna be game breaking unless you add item loot.
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