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Old 10-17-2013, 10:39 PM
Dullah Dullah is offline
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Join Date: Dec 2011
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Hopefully resists will be somewhere in between current and classic, but more favorable to classic.

The thing about classic pvp was that not only did many people not know about the advantages of resist gear, they did not have the knowledge of how to acquire said gear nor was this gear as easy to obtain as it is on a 100~ pop server. This is very different from how it is today, and will mean 90% of players will be almost completely immune to most spells. This is one of the reasons pvp resists changed so dramatically after velious.

What they need to do is take the current resist code and cut the resist threshold in half. Currently you need 150~ to get reliable resists. Make that 75~ and add in the classic complete resists that scale up in likelihood as you go over 100+ save.

This would account for everyone playing in BIS resist gear and velious without spells being completely OP the way Null had it set up.
Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Movement impairing, stuns, slows, malo and other powerful status affecting abilities were all on that same easily resistable level. I think the 125 rule should pretty much be applied across the board. Make people utilize strips/tash/malo if they want to land OP spells.

Classic.
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