Team PvP will end up the same as red PvP, and it will end up even more stupidly balanced. The Nihilum guys will roll onto one team, some of the Azrael guys will roll onto another team, and that will account for 70% of the players on the server. A few who roll on the 3rd team will get bored, be PK'd, and reroll onto one of the teams with more than 20 players. With the current pop, all that teams will accomplish is limiting people from grouping a necro and a paladin. And that is even assuming that people are willing to reroll.
The server is in a pretty decent state at the moment, all things considered. There are 30v30s every week and two "end game" guilds that have the activity and gear to raid. I really expected some higher activity after the last patch, but there has barely been an uptick. This teams thing is just another fix it fantasy. Global OOC didn't fix it. YT didn't fix it. Taking away XP loss didn't fix it. Well, splitting 150 pop between 2 servers won't fix it either.
If you like EQ, just play this one and see how it goes. When we are looking at an active pop of over 400, then maybe start talking about teams.
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