Excerpts from a classic Shaman guide:
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The n00b's Guide to the Troll Shaman on Rallos Zek
by Blart Ba'Klomp:
This is a draft. Any corrections would be greatly appreciated! There are several items/tricks not included in this guide, that is on purpose. Enjoy!
I get asked a lot of questions about shaman. From people wondering where to get their level 5 spells, to shaman entering the Best of the Best tournaments asking for PvP tips (Not sure why... I've never even watched a PvP tournament). ................
Disclaimer:
I played my shaman from level 1 - 50 during the first year of Everquest, so there are a lot of new zones and items I've never experienced first hand. I'm not going to give advice on the level 55-60 scene, because I don't plan on being a part of it. I�m content with level 51.
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What spells should I use in PvP?
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If there are people out looking for you, it should be assumed they are prepared with generic magic/fire/cold resistances. When attacking prepared opponents, go with disease debuffs, disease spells and direct damage. If they are resisting the disease spell, keep slamming away at the disease debuff � it�s fast casting and will eventually stick on even the most resistant players. Below level 40, few players have good poison resist, so you may want to give poison a shot as well. At level 50, I like to stack two disease dots on them (scourge + plague).
When hunting unprepared players, start off with a poison dot quickly followed by a blind. This is a good money maker for the PvP shaman � victims can�t bag what they can�t see. Root is also nice to have memmed, just incase the blind guy starts running towords a cliff.
Buffs:
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For the pet: SoW, magic resist, haste. Stats have a minimal effect on NPCs (pets included), so I don't reccomend them.
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wots good equip?
Magic resistance (MR) is the most important stat. Look around for cheap MR items, and after you have about 100 MR (buffed), start getting cold + fire resist items (need 100+ in each to notice a difference), and finally disease & poison (need 50-60 in each to notice a difference).
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Don't agree with the above poison/disease being so low but anyway here's a guide written during kunark by a shaman, edited for info on resists. ALSO:
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Escaping
Spirit of Cheetah and gate, the obvious two. There are some other ones though, if you have a +HP item, and your current HP is less than the item, removing it will kill you � but you will lose no XP and nobody can loot you. This is generally used for low levels, since high level players have too many HPs. Another tactic is to commit suicide by jumping off a cliff (no xp loss from falling death), drowned (again, no xp loss), or jump in lava (no xp loss), or get killed by a monster/merchant/guard. If you get to a zone, and for some weird reason your computer powers down while zoning, your character will not show up on the other side.
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--------------- Alecta you thinking of implementing these classic death scenarios? or because we're not item loot anyway (and although we are coin.. the the yellow broadcast is usually worse than losing some coin) ya think not? I don't know which way to go on this.
BUT - for teams, (especially since we don't know what death will entail) I think we should go with CLASSIC - taking HP items off, jumping off a cliff, etc. should not result in a pve (or pvp) death.