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#13
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I want a classic system.
We know what were into with a classic system, we've seen it before. I'll do the rundown of every classes strenght and weakness in a classic system. Warriors: Shitty when not geared, unstoppable when geared. They have no way of quickly killing people but will dish out good damage. Do not waste time nuking a warrior in pvp. Rogues: Shitty when not geared, will kill you very quickly when geared. Doesnt have a lot of hitpoints, a couple DOTs and 2-3 lures will take care of them. Must be killed quickly or lose the battle. Monks: Very shitty when not geared, juggernauts when geared. Big 2h damage and mend makes it you dont wanna fight them at any zone lines. Tough fight for any casters, will get dominated by any good necros or wizards outdoor. Wizards: Your lures are very deadly, lands for full everytime. You can sunstrike/ice spear malo'ed targets very efficiently. Have a couple of escape mechanism and good DPS to assist train targets. Druids: Winged death is your deadliest spell, cast it often and on every target in mass pvp. Your thorns should take care of rogues and other melees pretty well. Support healer role more than anything. Shamans: Malo is your greatest asset, use it well and use it often. Torpor is a beast in a classic resist situation. Don't bother casting poisons dots if people are levitated, use your unresistable disease debuff and go for poxxes. Your ice nukes will land on maloed targets Necromancers: Caster god of pvp, unkillable 1on1 by any classes in the game. Will shit on you indoor or outdoor. Lots of unresistable spells makes this class very hard to play against. Mages: Your pet is your greatest asset, next to your mala. Mala'ed targets can be nuked with fire bolts or DDs. Dont ever use magic DDs. Will never land. Dispel your rooted/snared pet and kite and fire quick bolts. Clerics: Got 100 in every resists? you're unkillable. You can't do shit either. Heal yourself and run. Rangers: Rangers Shadowknights: Not much here, good finisher and some unresistable lifetaps. Paladins: lvl 9 stun lands a lot even on geared people, use it. Anything else is resisted. very hard to kill good paladins(read: impossibru). Enchanters: Good crowd control in pvp, rapture always lands and you can easily dazzle tash'd and pillage'd targets. Dont expect your nukes to land on warriors/rogues but you can easily kill monk/druids/shamans/other casters if things go right. Bards: Selos and resists bitch. Will get better when they have epic and occlusion of sound. Can land chants(maybe) on some lesser geared targets, occlusion with epic removes like 65 all resists and can land much more stuff in velious. now thats classic resists, anything else will change the summary above. | ||
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