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10-03-2013, 01:51 AM
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Sarnak
Join Date: Sep 2010
Posts: 250
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Quote:
Originally Posted by Alecta
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Yeah, dispells are a bit of a pain. Brainstorming some test cases - do you think the following cover how dispells should function? (Not talking about counters, just landing).
Pure Dispells (Cancel/Nullify/Annul/Recant Magic, Strip & Pillage Enchantment, Syvelian's and Alenia's, Phobocancel, Beholders Dispell, etc)
Code:
PvE Mob vs Player Unresistable
PvE Player vs Mob Unresistable
PvP Player vs Player in Level Range Unresistable
PvP Player vs Player outside level range, not guilded, not grouped Protected
PvP Player vs Player outside level range, guilded or grouped Unresistable
PvP Player vs Summoned Pet Treat as if Pet were Owner
PvP Player vs Charmed Pet Treat as if Pet were NPC
Dispell Component (Highsun, Avatar Power, Lava Breath, Frost Breath, etc.)
Code:
PvE Mob vs Player Resistable
PvE Player vs Mob Resistable
PvP Player vs Player in Level Range Resistable
PvP Player vs Player outside level range, not guilded, not grouped Protected
PvP Player vs Player outside level range, guilded or grouped Protected
PvP Player vs Summoned Pet Treat as if Pet were Owner
PvP Player vs Charmed Pet Treat as if Pet were NPC
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Treating charmed pets as npc's will open up opportunities to exploit (grief) by dispelling/gating the charmed pet. I'd say change it to treat as if pet were owner.
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