I think the main problem is when there's 150-200 raiders in one guild, 80 in the next and so on so forth. It stops competition, barely lets new guilds start up that have their eyes on raiding. The server is more or less a low-pop server and the only guilds who can really compete are the longest standing ones. Just doesn't give new guilds much of a chance to get into the raiding scene, especially with the more casual raiders. Now TMO / whatever other guild is 2nd now may have "jobs" and "lives" but they also have upwards of 100 raiders, so you can easily drop the 30-40 people who may have real life complications out and still have an effective zerg force which is what higher end raiding has become. No skill, no fun just going into a raid with an overwhelming force and dropping the target in a few seconds. That's not competition, competition is suppose to be something hard not a cake walk.
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