Quote:
Originally Posted by Tasslehofp99
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I mean, Poopsocking was a stratedgy employed by many guilds on the more popular live servers.
I highly doubt that the dev's added variance with their main consideration being that it would prevent poopsocking. In essence, it does nothing to prevent poopsocking. If people are determined enough to kill a mob, they will still sit on/near it's spawn.
I think that a more logical explanation of why variance was added would be that Classic/kunark lasted ALOT longer on p99 than they did on live. Which leads to oversaturation of the server with high end items/loot/plat/etc, and would make velious far too trivial compared to what it should be on release. In otherwords, the variance was put in as a counter to the fact that our timeline is quite extended.
Autotune -- Do you have any proof that variance was added to prevent poopsocking or are you just assuming that?
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On a classic EverQuest server, with this playerbase poopsocking would be occuring, or a rotation or something else determined by the playerbase would most likely be in place to deal with it.
By that same token, that is the EXACT way it should be here.