Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 09-10-2013, 09:58 AM
W8Gamer W8Gamer is offline
Scrawny Gnoll


Join Date: Aug 2013
Posts: 29
Default

Quote:
Originally Posted by Tiddlywinks [You must be logged in to view images. Log in or Register.]
I highlighted your conflicting statements.

Consider for a minute that variance is not classic, and neither is being allowed to train people intentionally to keep them away from zones/mobs.
Right. Except the argument isn't always "that's not classic". The main argument is that the current rules in place cater to TMO. It's already been stated multiple times that the rule on training is not based on classic EQ. The rule was put in place for a reason that has NOTHING to do with classic EQ. So, I don't understand why people keep bringing up the classic argument for training in VP.

As far as variance goes, from what I understand variance was put in to place to try and prevent poop-socking. You take away variance and then what happens? Lots and lots of poop-socking which just brings about the next series of threads complaining that the current raid scene is terrible and needs to be fixed.

I don't know that you are understanding my argument. My argument is that there is nothing "unfair" about the current rules because the current rules apply to everyone. Everyone on the server can train in VP, not just TMO. Everyone on the server can park toons at raid targets, not just TMO. Everyone on the server can do everything TMO does. The problem is no one wants to. And so long as that stands true, TMO, or whoever the top guild at the time is going to have the upper hand. It's all about how far and how much you're willing to dedicate to the raid scene. You can change the rules tomorrow and for a few weeks, TMO might lose targets here and there. However, if they stay as dedicated and determined as they have been, they will eventually work out a method to maintain their control and we're right back at square one.

The first problem that needs to be addressed is this: Is the competition to TMO (or whoever the top guild is at the time) willing to go the lengths the top guild will go to get that kill? If the answer is no, then no rule will solve the problem. That's why live eventually went to isntances as that's the ONLY thing that's going to give everyone a chance at all the raid targets.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:01 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.