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Old 09-08-2013, 02:27 AM
Ahldagor Ahldagor is offline
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Join Date: Jun 2012
Location: Houston, TX
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
I propose:

1. Each raid mob is in a "enraged" state, the damage would instantly kill anyone without a special item to remove it.

2. Each item that removes the enraged state for each raid mob has a percentage chance to randomly drop from any mob on the server once the raid mob spawns.

3. After the item drops for someone on the server. It will not drop again during the current spawn cycle unless it is unused within 24hrs after being dropped. If unused within 24 hours, the item will disappear.

4. If used, it will be available once again next spawn cycle. The enraged state will be removed. This guild will now have a chance to kill the raid mob. If the guild wipes, another force may now go for the mob if they have a force ready. At this point the mob will not enrage again, the current raid rules apply (FTE, etc).

5. The item can be traded to other users. This gives the ordinary guy a way to make some plat.

There you have it, a fixed system. Anyone, I mean anyone can have a "key" to unlocking a raid target. If someone isn't guilded, they can use it to obtain plat or items they want by selling or trading it. If a guild member with a raid force finds it, then they get a shot at a raid target.

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