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Old 09-08-2013, 12:55 AM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
Default Gauranteed Raid Scene Fix

Someone posted in another thread, posing a question "What can be done about the Proj99 raid scene? I believe a fair system could be created. You can't fix the raiding issues in classic trilogy EQ without customizing. If you are going to customize with variance to try to fix the raid scene, then you are willing to customize to "improve" things. To me that puts all ideas on the table to improve the raid scene.

I propose:

1. Each raid mob is in a "enraged" state, the damage would instantly kill anyone without a special item to remove it.

2. Each item that removes the enraged state for each raid mob has a percentage chance to randomly drop from any mob on the server once the raid mob spawns.

3. After the item drops for someone on the server. It will not drop again during the current spawn cycle unless it is unused within 24hrs after being dropped. If unused within 24 hours, the item will disappear.

4. If used, it will be available once again next spawn cycle. The enraged state will be removed. This guild will now have a chance to kill the raid mob. If the guild wipes, another force may now go for the mob if they have a force ready. At this point the mob will not enrage again, the current raid rules apply (FTE, etc).

5. The item can be traded to other users. This gives the ordinary guy a way to make some plat.

There you have it, a fixed system. Anyone, I mean anyone can have a "key" to unlocking a raid target. If someone isn't guilded, they can use it to obtain plat or items they want by selling or trading it. If a guild member with a raid force finds it, then they get a shot at a raid target.

Please tell me how this system could be abused? Someone could find a enrage removing item and sit on it ... but it poofs in 24hrs, allowing it to drop once again. If it is used and a raid force doesn't kill it .. it is fair game. It isn't no longer enraged and I guarantee it will be killed shortly after.

Again, if we are open to customization of the raid scene to try to improve it, which we are obviously looking at variance. It was added to the game to help improve the raid scene and wasn't in classic. If we are customizing to create a solution, let's put on our thinking caps to come up with the most fair unbiased system that has the least chance of being abused. My two cents ...
 


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