Quote:
Originally Posted by nilbog
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There's a lot of options.
I didn't say just food. It's possible to make it consumables (including food and drink), potions, gems, items with a vendor price < X, on and on.
The only argument I ever see is.. . "People won't play because of this or that". Like for me personally, I would want more incentive for pvping. RZ on live, and the original vztz emu were my item loot experiences. Had a lot of fun on both. Gives people a reason to do quests for no-drop gear.
While developing p99, people told me to do the exact opposite of most everything I did so I have a hard time believing them considering the server is successful in terms of population.
As I said, there were more servers than the coin-only ones. Consider that a lot of players came from an FFA environment and are making concessions for teams; try to be more open minded to their original server rulesets as well.
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Item loot is way too hardcore for the crowd you want to attract.
As said in the streams you want to bring people back but you also want to get blue people as well. Item loot will chase off blue players faster then R99 did.
No to item loot.