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#9
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There's a lot of options.
I didn't say just food. It's possible to make it consumables (including food and drink), potions, gems, items with a vendor price < X, on and on. The only argument I ever see is.. . "People won't play because of this or that". Like for me personally, I would want more incentive for pvping. RZ on live, and the original vztz emu were my item loot experiences. Had a lot of fun on both. Gives people a reason to do quests for no-drop gear. While developing p99, people told me to do the exact opposite of most everything I did so I have a hard time believing them considering the server is successful in terms of population. As I said, there were more servers than the coin-only ones. Consider that a lot of players came from an FFA environment and are making concessions for teams; try to be more open minded to their original server rulesets as well. | ||
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