Good job on mezz spell. I will say though that I consider this project obselete if those guys working on the older client succeed. Spell issues would be gone for classic particles. There would be issues with healing and the blue from hands in the buff spells for the newer particles we currently use. But if we delete the spellsnew files with that older client, the particles should be corrected.
Those bugs exist on eqmac as well using the spellsnew files. You will only get a true representation of the classic particles by bypassing the newer particles from those file deletions.
As far as fixing what we can, there are dozens that still need the level 24/39 particles adjusted. I spent a lot of time in eqmac with old particles turned on so I have memorized every step to the particle additions but don't have time to mess with files. You can try going there as a guide.
The level one heal cannot be accurately recreated from spellsnew. The old particles use a very long blue particle trail and lands with a giant particle in center of target with a small sprinkling of particles flowing up and outward out of target. If you use spellsnew files on eqmac and cast heal, it will look like it did here with just particles from hands that are shorter and a ring around target
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