Quote:
Originally Posted by Elderan
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Like I said, too much attention has been put on such a small section of the server. Need to focus on the 200-300 people we need nightly who will never raid, like on blue.
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Improving the state of pvp on the pvp server is important though. Newcomers want to see those SS's and videos of epic fights over raid targets, it's something to look forward to, an incentive to keep playing. And people who play on blue want to see that there's actual competition in the end game to even consider coming over.
I'm not saying y'all didn't earn your topdog status, but the lack of variance unnecessarily reduces the difficulty of maintaining that status by lowering the incidence of important pvp encounters (ie contest opportunities).
That being said, of course the non-raiding population should be emphasized and I love the idea of both getting rid of hybrid xp penalties and including an xp bonus for grouping. In addition, low/mid-level players should be able to be involved with the economy. Item loot (with the exception of primary slot?) would benefit all players by constantly stimulating the low/mid-level economy and would encourage pvp at all levels.
It's important to try ideas that encourage pvp because it is the pvp server. The experience should be expressly distinct from blue.