![]() |
|
#11
|
||||
|
Quote:
WoW became un balanced because of a two faction system. When there are three factions, you have two to keep the larger one in check. I played a while on SZ and near its end, yes, evil did become very popular and <Hate> was the premiere guild for PvE. As good as they were, both factions still contested them and sometimes had to work together to knock them down a few notches. <Hate> became the most powerful near the end because a lot of people quit, the game was dieing and it wasn't so much the servers fault as it was the last breaths of a dieing game with a million expansions. The fact that the game was dieing only helped them increase their lead that much more. Red99 population is bad because the rule sets don't work and they don't encite community, they shun it. You can't expect people to create great communities on their own, they have to be pushed in the right direction. This is game psychology. You have to create certain rules and techniques to promote working together. This hasn't been done yet. Want to help balance teams? Create caps on sides to help new players filter into a different team, once you pick a team you are locked into it unless you delete, and caps on guilds.
__________________
OG Rokannis Roksu`irl <Tides of Wrath>
| |||
|
|
||||
|
|