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#13
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I've said it in other threads that yes, the Devs have done an extraordinary job of getting the server stabilized and feeling very much like classic EQ. Unfortunately the technical part is only half the battle if you care about the long-term health of the project.
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One of the huge problems with Live was the "us versus them" mentality with SoE vs. the player base. This is where I disagree strongly with Nilbog, that there's some sort of superficial wall between players and Devs. The implication, whether intentional or not, is that Devs are "above" the players which is crap. They might claim they'd be just as content with 80 people as 800, but that's hogwash. As a software/game developer I know how it is — we want our work to be noticed and appreciated by as many people as possible. But that appreciation shouldn't be taken for granted either direction, and should manifest itself as an ongoing partnership toward a better product. I flatly reject this "it's up to you guys to be a community" stuff. It's up to everyone who cares one iota about EQ. Quote:
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | |||||
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Last edited by frefaln; 07-31-2010 at 03:50 AM..
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