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#11
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I kind of agree with Bazia.
More EXP won't help. Anything like a % of server pop limit on guild is ridiculous. Wiping server promises zero confidence in new PVP box, which will really force all the dedicated psychopaths (that are really important to EQ) to play on blue server. Whether or not it works is debatable, but I think a 4 lvl pvp range 1-60, and rallos zek item loot rules have the -potential- to make the server have some life. It deosn't hurt new players at all because new players literally have nothing worth taking. It hurts nihilum because it means when they PVE in their best gear, they risk at least one of their people getting singled out and killed by a small suicide attack force. It hurts pk twinks because it means when they log on drunk / high to PK noobs in unrest that they risk losing their fungi or fbss or whatever. It potentially helps noobs because it means they have something to PVP for. The twinks are already here, they already stomp noobs. Newbie banded armor and like ivory bracelets aren't something they will be hunted for. They will be hunted as always for the pride of killing people. But now I and others like me would have reasons to make PK hunters for the fun attempt at attaining some sweet item loot. It would give life to lower levels and a reason for people to play in the lowbie zones, as well as a reason to try to fight people that are stronger than them in the higher zones. Yes I understand that nihilum has better no drop gear than you do, but they also have better droppable gear that they like to wear. And in Velious there is a lot of good no drop gear for everyone to get, but still a ton of uber droppable stuff that people will want to use, and will have to be careful about using which makes the whole experience more exciting. Yeah, it might not in the long run fix the server, maybe it will totally back fire somehow, but it is worth trying. The only people that will really hate it are fungi twinks, and everyone else kinda hates them anyways. For Sirken, My resume is as follows: I quit LIVE rallos zek when augments came out and disabled item loot. I began EMU because I heard about "guildwars pvp server with level 50 max" on some old forum post somewhere. I got EMU all setup and found guildwars server was long gone. I played shards of dalaya because i heard rumors of a PVP server there. I heard rumors of a PVP server from p99 staff and played blue99 in anticipation of R99. I played red 99 beta and burnt out from seeming lack of interest by the staff, and the knowledge that all the time I invest is going to be deleted anyways. Now I look back and see beta as the best red99 experience there ever was, with a lot of high hopes for a grand PVP server and a lot of hilarious guilds running around. I came to red99 launch a month or two late because after beta I quit beta I really was burnt out. By the time I got to red99 people were already moaning about this and that. Since then I have grouped a little bit, and soloed a lot of the way to level 59 as a cleric. I love the server but always feel that I could love it more. I really only want what is best for it, what might make it more fun for people. I maintain that focusing on getting people to level 60 is not the answer. Level 1-50 is the most important part of the game, level 60 is for the most dedicated players, not casuals that are looking for fun. Low level PVP is for the casual players. Item loot inspires people to pvp at those levels and look for that darker grey chainmail BP. It also stimulates the (now totally dead) server economy in a number of ways. | ||
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Last edited by Gustoo; 08-18-2013 at 12:47 PM..
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