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View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
Voters: 474. You may not vote on this poll

 
 
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Old 08-13-2013, 06:52 PM
Autotune Autotune is offline
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Join Date: Jun 2010
Location: Auburn, AL
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Throughout the thread we've discussed pathing there, from what I've seen in the zone it seems to be a lot better than when the zone first came out. Although I've only had a VP key about 9-10 months now so I cant speak to how it was on release.
If you aggrod a wurm and didn't stop to let it attack you, it would constantly path back and forth in place until you stopped. they would also fly through the air and wall once your Zaxis differed from their's by so much. It was pretty horrendous.

Also, I wouldn't say that having no reports about pathing being a good thing. Not sure how many people would have kept putting them in since release and hoping that it would get better, I know a few people in IB posted about it and some from TMO as well and it was months without anything really happening. I'm pretty sure most just figured it was there to stay. Basically, if it was changed and no one really said they could tell a difference, it was probably a subtle change.

I'm not using that to advocate training still exist, just saying it would be odd for it to improve a great deal and no one comment on it.

Sirken could easily go into VP and judge the pathing for himself and decide if he wanted him and his CSR peeps to pick up the extra work. The zone is still a clusterfluck with 2 guilds trying to get pulls and navigate together, even when they aren't trying to wipe out the other side.
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Originally Posted by Sirken
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