Quote:
Originally Posted by Arteker
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1- necro- multiple raid mobs with big tables. and a sky item wich sadly is excellent.
2-bard- eldrig can be a pain and the sheer big trouble is getting trak guts.
3-wizard, several hard to find items from different mobs with hugue loot tables venril ct.
4-druid- less complicated than wizard still need 2 raid mobs with hugue tables but in general easier.
5-magician paired with wiz druid in terms of troubles, although the biggest bottleneck in live was here the easiest part, quilmane.
6-warrior - super conetsted but not as hard as people think main drawbacks are , hand and scale,(wich i gotta ask when was nortlav the scalekeeper introduced?.
7-paladin - long repop timer in quest mobs 7+days, the books here are not as hard to get as they where in live due to 3 years of farming of kunark.
8-cleric - once maybe one of the hardest due to how contested was and the fact in live most guilds need to find hire noobs to depop nagy, nowdays very easy chardok isnt as big issue as it was.
9-ranger realy easy quests main drwback the innoruck seoc.
10- not very hard but due to popularity in the class verina tomb is super disputed . getting wraith and essence isnt as big to was in the past with regualr planar farming.
11-shaman, one of the easiest, lots of travel but in general easier as the tear is easy to get . fear isnt as scary used to be and final figth is a nuisance.
12-rogue final figth and not much else maybe easiest one.
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I would bump ranger to just up above warrior. You left out monk, but I'd put it on same as enchanter.
Bard is hard, but I'm not sure it's number 2 hard. White dragon scale and trak guts are the hard part. Maybe put just above mage? Simply for the fact that trak has shorter window than other targets and both red and white dragonscales can be obtained from multiple mobs and are tradeable. Furthermore, Eldrig is not that bad.