Quote:
Originally Posted by Ellouelle
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really all they have to do is make it so that as a plate class defensive gearing scales well. boom, done. if done correctly, defensive gearing may afford you the ability to dodge less hostile attacks and thereby increase dps because you can sit and burn a lot more than someone who has to run around dodging shit.
boom youre a tank.
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It sounds like that is their design goal. Class panel said if you want to be a purist you can do it. If you want to fill a perceived role like healing, pick up as many healing ablities and supports as you can. Same goes for tanking, crowd control, etc.
If they do it right, you will still have the same sort of hard roles available, while also being able to blur the lines between those if you want to. You'll be doing them in a new way since AI won't have threat but it also won't behave mindlessly like Guild Wars 2's joke of a system, so yes the death of staring at health bars and healing them back up is here. The death of dedicated healing? Still sounds strong to me, you'll be better off in this scenario since a dedicated healer build will still have some bite to it (damage) and utility etc mixed in.
This is all per their panels, we're just waiting to see if they deliver. Their design promises are very much black and white, as in either they do it or they don't. It's good for us because if they don't, it will be obvious quickly and it will be probably the worst launch in history.
But if they do pull it off, Everquest will have set the standard for another 15 years as they claim.