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View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
Voters: 474. You may not vote on this poll

 
 
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  #10  
Old 08-04-2013, 06:30 PM
Vianna Vianna is offline
Sarnak


Join Date: Aug 2012
Posts: 348
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It went about like I thought it would. Listen guys the discussion isn't just VP and it isn't short term. Some of you guys can call people evil because of a guild tag and assume all day the server would be worse if you couldn't monopolize certain zones by training other people. It is rather self-serving to say "We are protecting the server by keeping other people away from content with trains". It is also self-serving to try to make it out as some type of competition that people should have to suffer through because mechanics in the raid system at the time weren't really ideal for the number of high end players on the server.

The argument for some is "It was like this on live". That is bull crap and the ones saying it know it is even before they type it. No one was killing all of VP in Kunark on live regularly. There definitely wasn't the amount of players keyed for VP on live in Kunark that are here. So no there was never 2 competing guilds in VP in Kunark where training each other was allowed. But again that is just looking at VP.

Their next defense for training is even more mind boggling. "Well if training isn't allowed in sleepers they will wake it". As opposed to what ? The same thing that is happening in VP now happening there ? You guys acting like overseers with trains so that the rest of the server can look at items that drop that your chars have....and you can then turn and say "See our guildies wouldn't have this loot if we didn't protect the server from vile other guilds, but rest assured if they weren't here you could get this loot too!!!".

EQ was always the world you made it...Within reason. Play nice policies were in place to combat griefing and training. While this is not live and there are different rules on this server and policies... That is one aspect that should be looked at and changed. Tracking mobs, Mobilizing for mobs, Racing to be the first to engage to have the chance to kill the mob.... That sounds like a good basis for competition without all the griefing and training. There really is no viable reason those should be allowed in the game at all if you want true competition. "But it's soo fun to kill people with Trains so we can get the loot yo" isn't really a viable reason either.
 


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