Quote:
Originally Posted by Cyrano
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I personally thought the whole thing looked amazing and is incredibly ambitious. The fighting system seems set up to work across platforms with controllers, basically what I saw was an MMO that plays like a console game which I'm cool with.
My one concern is how raiding fits into this concept. Since they removed levels but instead use a skill tree system (w/o levels?) you'll still see player specializing I suppose. Also, why no view of the UI?
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You're ***SERIOUSLY*** clueless dude. And you're precisely the reason why gaming (specifically PC gaming) has become utter shit.
For example, Diablo 3: The biggest reason it's a garbage game, dumbed down, meant to be played by anyone/everyone is because it was actually designed from the ground-up for console play. This was highly suspenct shortly after release, and we now know it to be true.
And of course let us not forget SKYRIM in which the UI will DRIVE YOU FUCKING NUTS if you play it on PC. Hell when Skyrim released, it was actually NEAR UNPLAYABLE ON PC. The game's physics were tied to its framerate, and locked at 30 FPS for the consoles. Disabling the built-in framerate limiter would cause the simplest of actions, such as opening a door or dropping something on the ground to hit you with massive force killing you instantly.
It becomes quite difficult to make a dynamically playable experience when trying to bring a game from the PC (and thusly keyboard/mouse) to consoles with not only vastly inferior hardware but very limited control as well.