I mentioned it on the thread in off topic, and I'll mention it here, too. Combat is the end-all be-all for me. EQ1 might not have been rocket science, but any game that will put math nerds going at it for days and weeks parsing out all things such as damage mitigation, proc rates, hate generation, etc., as discussed like it was on The Steel Warrior, that was the game for me.
Abilities and whirlwinds and stuff, just does not really do it for me, even as superficial a level as we got to see. If you noticed, the low level mobs weren't fighting, but the higher single mobs were fighting. Those honey whatevers were just standing in ranks for the warrior to do his jump splash attack.
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