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#11
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Quote:
There aren't many games I can think of that match the leveling areas available for players in Everquest. I understand what everyone here wants and I know there are people at Sony that know what Everquest fans want but actually implementing it all and still making money is tough. no cash shops = less money made no shards = more development of world and/or more servers per player base = more cost, less money made hardcore features like penalty for death, pvp item loot, exp loss = smaller player base = less money no instances = same as no shards As a business owner you have to do some give and take in all these categories. The guys in the trenches making the game know what makes a good game. The ones that make the big money if the game is successful and make the final decisions won't cut too far into profits. I can't blame, money is awesome. They aren't going to play the game. Everyone knows that the majority of the mmo player base is attracted to easy games with instances, etc. The only thing we can hope is that there are so many mmos out there competing with each other that being different and catering to a certain crowd convinces a company they will make more money by being a niche game. So far all the niche games are created by underfunded companies that can't pull it off. A big company hasn't made the leap of faith yet. | |||
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