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View Poll Results: What kind of raid rules do you want?
I want FREE FOR ALL OPEN WAR RAIDS WITH NO GM INTERVENTION HELL YEA!!!!!! 70 40.94%
I want ROTATION DRAMA FREE AND A SEMBLENCE OF PEACE ON THE SERVER 77 45.03%
I want a GANG OF RULES THAT TAKES A LEGAL PRO TO INTERPRET AND 10 GMS TO ENFORCE 10 5.85%
I want NOTHING, THINGS ARE COOL AS THEY ARE DUDE. PLEASE JUST STOP ALREADY. 14 8.19%
Voters: 171. You may not vote on this poll

 
 
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  #11  
Old 07-28-2010, 02:55 AM
rioisk rioisk is offline
Sarnak


Join Date: Feb 2010
Location: RI
Posts: 271
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
It's worse than welfare. Rotation doesn't fix the core problem of the current system, which is the total elimination of competition. The encounters in classic are not hard, given sufficient time and personnel. If you agree to just let one guild amass 30 people and spend half an hour prepping for a raid mob, this game is fucking easy. What made EQ end-game challenging was the time constraint, the fact that you were always on this time crunch to engage before another guild could beat you to the punch.

The whole dynamic is thrown off when there's no competition. You don't have to make the choice between engaging Naggy with 16 or waiting 5 minutes for another 5-6 people. There's no risk to waiting. In live, there was. You were trying to engage before the next guy, which means every guild would engage the second they had what they considered to be the absolute bare minimum in terms of personnel and preparation. That led to under-manning raid mobs, which is fun. And difficult. It's easy to wipe when you're going at it with too few raiders -- which would open the floor up for the next guild.

EQ Live end-game raiding was baseball. At the moment, P99 end-game raiding is tee-ball. You're not playing against anyone. You're just sizing it up and whacking the shit out of it.
Remember that in 1999 the vast majority of players were probably playing on dial-up. Further, cell phones weren't huge then and neither was text messaging. It isn't the same game because we aren't the same players. We have hindsight of all quests, all mobs, all zones. Of course the game will seem like tee-ball. There's no challenge the second time around.

I'm sure many of these hardcore raiders on P1999 just want to relive their glory from 1999 because of the novelty of being uber back then in a mmorpg. Today's mmorpgs don't provide that satisfaction because everybody walks around in the same equipment because everything is instanced (think WoW). They need to feel cool with their god loot. Let them. If they want to spend a large portion of their life on this game - let them have as much loot as they want. Remember, even if you win the special Olympics -- you're still retarded.
 


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