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Old 07-27-2010, 08:02 PM
Skope Skope is offline
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Join Date: Apr 2010
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I disagree - events should not be tailored to the raid force. If you cannot muster a raid force to do a mob in a set time limit and another guild can - than that other guild should be afforded their turn. The problem most people have with a rotation is that it takes any sort of competition out of the game - there needs to still be pressure on a guild to perform imo.
We're actually agreeing, think it's an issue of clarity on either side that's the problem.

Guild A is due for innoruuk, they must be in the zone with 20 within 1 hour (whatever the time is) or they forfeit their place and it goes to the next guild with 20 (or whatever the number is determined to be) without penalizing them.

Thus you still have incentive to track due targets during windows at all times and obviously still requiring mobilization. Guilds who are willing to do their 4am thing can obviously do that and would in turn still see a larger amount of kills per week.

The biggest point of debate would be the time allowed to have a guild in zone, the amount of time to clear fear/hate to get to their target (so guilds can't just sit there AFK till they get their numbers up and the other guild is waiting for hours in line), and finally the recognized viable raid force for a given target.
 


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