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Old 07-28-2013, 09:58 PM
SamwiseRed SamwiseRed is offline
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Join Date: Dec 2011
Location: Tatooine
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
My guild(Ruin) went on sullon zek as evils because we wanted ogre warriors. Little did we know that everybody and their mother joined evils as well.

Team evil ended up with ~10 or so starting guild, team newt with ~3 and team good had little to no guild support at the beginning. Team newt was like the classic of this server, they took shit the evils left up. They didnt contest shit and when they did they got obliterated. Goodies were total non-factor for the longest time(probably for the whole duration of the server).

So from my personal experience, teams arent that good of an idea. One side will clearly take over the raid scene, and it will make the other team(s) join them up instead of fighting.

Teams cant really work with free emu accounts because people can make unkillable spies and other atrocities that were rarely seen on live. You'd also have to make it so you can only make one character per account? or something.

If you're really set on making a team server, I'd say the sullon zek ruleset is what you're looking for though. No rules on training(except same faction zone disruption). No level restrictions on pvp. Yellow text for in-range killing. three teams, deity based but every races/classes can choose any deity.

I wouldnt expect it to be succesful past the first 3 months though.
yup one toon per account like FV i think. i had to delete my 24 halfling druid (newt) to reroll evil. shit was legit.
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