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#1
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![]() If you'd like a simple solution for RMT, implement a shared bank and then put a cap on how much platinum, gold, silver and copper a character can carry. A cap of say, 10,000 coins of each type would limit every account to 80,000 (Assuming there's 8 character slots) platinum, give or take.
There's nothing in the game that costs more than 10,000 platinum from an NPC vendor, no quests that ask for 10,000 platinum, so anything more than that is unnecessary and promotes farming, duping and RMT. #1 You'd see less perma-camping of high-priced drops, because the price would drastically lower, and even if you could sell one, there's a limit to how many coins your account can carry, so there's less reason to go camp it again just to sell it. #2 RMTs would be SOL. There'd be no need to run out and buy platinum, because the maximum price for traded items would be 10,000 platinum, which most people could accrue naturally. #3 You could still have duping for the lazy and dishonest, but it would be for personal use rather than to sell, and the inccidents of duping would probably be become very rare. It wouldn't be worth duplicating an item for a measely 10,000 platinum, especially when your account can only hold 80,000. *shrugs* Might be hard to implement, depending on the codes, but I feel like it's a decent solution to a real problem. | ||
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