![]() |
|
#16
|
|||
|
Raids: Anything except for Shadow Knights or Paladins. Ranger's are okay DPS but far less desireable with the recent tracking nerf.
DPS: Rogue/Wizard Tank: Warrior Pulling: Monk Healing: Cleric all around value: bard, shaman, enc, mage, necromancer. Ability to solo: I'm ordering the ones on your list from most able to least able -- and this is IN MY OPINION: Shaman, Necromancer, Wizard and Mage are equal, Cleric, Rogue. All of those are useful in raids. Usually only need one or two mages, shamans, necromancers but you can go gangbusters on Wizards and rogues and clerics and retain value. Wizards are hard to get groups on because of the inability to do sustained damage and the tendency of some wizards to afk for extended periods of times giving them a bad name. | ||
|
|
|||
|
|