Quote:
Originally Posted by Pyrion
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In a regular group a wizard will always be less valuable than a druid. Wizard can do 4 things: DD, Port and root and snare.
Druid can do all the above things + heal, charm, damage shield, regen, buff. Druid DD is only a bit worse then wizard DD for mana efficiency, more than made up with better utility and damage shields and almost unresistable dots for the really tough targets.
Wizards really need to be buffed. There is a reason why there are so few of them.
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In indoor dungeons (like what OP is proposing his group spend most its time in) the druid's utility is significantly lessened, and these all become less true as the group advances in levels and most of what a druid can do is overshadowed by what the other classes do better. Wizard nukes are really face-meltingly good as you advance, and they get stuns and spell interrupts. I would generally rather have a wizard than a druid in a setup where I already had 2 healers.
If you don't take the shaman, sure, do the druid... but why not take the shaman?