Quote:
Originally Posted by Frieza_Prexus
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Your issue is with the variance itself not the extended windows. Extended windows make the variance better at what it was designed to do. They're only an "additional" non-classic solution in that whoever created the variance in the first place didn't think of them at the time.
It's fruitless to argue against extended windows with the idea that the previous variance had an upper limit that allowed everyone to just sit on the spawn when you only had a few hours to go. If you consider sitting on the spawn while counting down to a guaranteed pop a viable and proper situation then you're better off arguing against the variance itself and not the recent modification.
See above. Also, attack the idea not the person, you might get more traction. I know I'm always advocating that TMO steamroll people, but have a little faith that maybe I just think it's a good idea.
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Adding more of something that never worked in the hope that it might work doesn't mean that it works.
Additional variance hasn't removed poopsocking or guilds logging out at targets, it's only reduced it and thinned out the top to those who zerg recruit and can spread out the tracking (or "tracking" if you prefer) and can partake in it.
I have zero faith in nilbog and Rogean. They're pushing patches that they don't agree with (more than once? how does this even happen?), repeatedly adding non-classic mechanics that don't work (and haven't for years), and now it's more bandaids.
You guys undoubtedly have the most classic code, but the implementation is completely backasswards and getting more so with each patch.