Here's the thing though - it absolutely was not like this on live during Velious. No-one on live could hold down 5 songs, ever. No-one could hold down four without one dropping briefly. There are issues with the EMu implementation of this which have been pointed out in other threads and other discussions on other boards. The anecdotal evidence of that is that conversations like this about song persistence variance never occurred on Concert Hall, EQDiva, or The Safehouse that I ever read. If it was a factor, Thott and others would have been all over it and it would have been common knowledge. There was lots of discussion about server ticks, but nothing that suggested a mechanic that would allow 5 songs to be held down. That *may* have been because by far most of the conversation centered on group and raid mechanics. They do do five songs easily now on live, but everything has changed so direct comparisons aren't valid.
It's moot though really I guess. Whatever is different in the EMu implementation is foundational and isn't going to change. The game still feels pretty darn close to what I remember in all other respects.
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