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![]() Dear Devs,
as a very active raider in PoSky (basically knowing it inside out) on EQ live, I would like you nevertheless to understand that my post here is based on one assumption: From what I know, PoSky never experienced a patch that changed the way the zone works, on live. At least not until Velious/Luclin, which is when I started raiding here. There are a couple of things that are VERY different from the way Plane of Sky worked on EQlive, so I will make a list instead of submitting every issue separately. I am sure you are aware of some of those issues. And maybe some can not be implemented in the classic way. But it changes the content so much that I feel these things should be adressed. I have not yet gotten past Pegasus Isle, so I will only adress the things I encountered up to there, and what I *heard* people say about Spiroc isle (you will know whether this is true or not). 1) Porting in Sky: I am not sure if the PoSky port actually worked on classic, so I won't challenge that mechanic. However, it was DEFINITELY possible to proc the Worker's Sledgemallet (OT hammer). Only spells with a casting mechanic were inhibited in sky. Procs where not! 2) Teleport pads: It is incredibly hard to click them with the proper key. This is critical when a raid wants to port up to an island with aggro relatively fast 3) Azerack Isle: There was no placeholder azerack on live. Instead, the Protector of Sky would spawn upon the death of the last azerack, regardless of killing order 4) Gorgalosk Isle: Gorgalosk responds to Hails. So far, this is correct. However, it was possible (for pulls) to keep Gorgalosk from pathing back to his spawnpoint by spamming Hails. This is not the case on p1999. I spammed hails in about 1-second intervals on our last raid there and he eventually roamed back nevertheless. He should not stand still for long, but 3-5 seconds or so seems about right after the last hail. While moving, he should *definitely* stop when hailed from within Hail range. 5) Pegasus Isle: All griffins and pegasi were roamers(!) on live. That was what made this isle a little tricky with adds. They are pretty much if not completely stationary on p1999, trivializing this island. Unconfirmed by me: 6) Spiroc Isle: I have heard from a few people now that there is no safe spot for a camp on Spiroc Isle, and that the spirocs have no significantly reduced aggro range. Mobs on this island have an incredibly large assist range, so far so good. However, their *aggro* range was on the other extreme: VERY small. Not much larger than that of a pacified mob. It was very safe to invis up to Spiroc Isle and move a few meters away from the portin to drop invis and summon corpses if you needed to bridge people. 7) Not sure if this is implemented: While charmed (i.e. by Gorgalosk), it is possible to run off an island. At some point during the fall, possibly even before zoning would happen, if charm had not worn off, the server would determine an invalid location in the zone and teleport the player in question to a safe spot on Isle 1. This would give people a chance not to lose their keys in such a situation. Sorry for the long read. But fixing some of those issues would make PoSky much more fun to raid in. Kind regards Slozem/Sherrypie | ||
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