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About Spawn variance....
The idea of +/- 48 hours seems sound *cough* but has anyone considered that it really could decrease the number of times in a 30 day span that the boss mob would spawn?
Without the spawn variance you could guarantee to see 4 vox/naggy/ct/innoruuks in a month assuming they was killed within 1-2 hours after spawn. With the spawn variance if CT goes over his timer (by up to 48 hours) even once that means instead of 4 CTs we would only see 3. I would rather see spawn variance simple be 5-7 day respawn so we could ensure that CT/Inny/Vox/Naggy will should up at least 4 times a month. Current System 4 Primary Raid targets (CT/Inny/Vox/Naggy) with +/- 48 hours means that the server raid guilds can see between 20 (max spawns) to 12 (minimum spawns). New System 4 Primary Raid targets (CT/Inny/Vox/Naggy) with 5-7 day variance means that the server raid guilds can see between 20 (max spawns) to 16 (minimum spawns). In addition this will also cause some windows to actually overlap so that no one single guild can lock down 2 raid targets with poopsocking. And would, i feel, be more in line with live server reboots causing raid mobs to respawn. I look forward to feedback. | ||
Last edited by Supreme; 07-22-2010 at 04:33 PM..
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