Quote:
Originally Posted by Telin
[You must be logged in to view images. Log in or Register.]
The blue sparkles from hands will be missing until we can add a line and make it work or figure out how they originally worked in first place. I wish I had a fresh spellsnew file from when they first starting using it (luclin?)to see if there was a third line of code for the hand effect or if they used color changing on the particles at the end of the cone effect from orange to blue. Particle engines do have that ability. It's possible they experimented with it at that time.
|
My current theory is still that the particle effects in the tiers are inclusive, meaning you only have to program (using shields/buffs as an example) the green from the hands in the 1-23 section for the spell, the orange from the hands in the 24-38 section, and the blue in the 39-60 section. This would produce the classic effects within the limit of two effects per tier.
Biding my time until I have a character at level 39 to test it out, then it's time to study Furinex's guide in the first post and see what I can make happen.