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#11
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Quote:
As for your reasoning-grasping, when guards are better than, or as good as, everything else in the game, and easier; even though everyone has access to them, they're unbalanced with relation to the game. Another quote, Yendorlootmonkey: I care that this was changed ahead of schedule because it was "broken" as admitted by Verant, yet class-based XP penalties are left in even though they were "broken" as admitted by Verant, and I'm wondering why this is so. Guards're broken on a rational level as well as "as admitted by Verant." Exp penalties, however, make sense on a rational level for hybrids, esp. in classic where Knights are used as tanks in raids (I suppose I'd agree that rangers do not deserve exp penalties, but they serve to dissuade people from playing rangers [You must be logged in to view images. Log in or Register.] ). Also, Verant made the hybrid exp change to try to get more people to play the game, I believe, the guard change to save the economy. We're more interested in the economy, since there's no product being sold. Verant also added mercs and other things to make the game easy-mode to attract customers, we do not want these. Just because you use the words "broken as admitted by Verant" twice, does not mean they're equal things. Your analogy is a fallacy because you're equating things that aren't actually equal.
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Accersitus Mage
Ennui Monk Vita mid 40s Cleric | |||
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Last edited by Noleafclover; 07-15-2010 at 03:41 AM..
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