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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #11  
Old 02-01-2013, 03:57 PM
Frieza_Prexus Frieza_Prexus is offline
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Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
Wouldn't this just cause more socking with less pops? Once the initial window is expired everyone just comes back the next day and does the same thing, unless I'm missing something.
Once the initial window has expired, the mob may spawn at ANY time in the new window. For example, say Trak reaches 75% completion meaning that he has 7.5 hours left of his 36 hour window. At 75% the system will roll a two sided die, if successful, the window is extended another 24 hours. This means that Trak could now spawn at ANY point within the next 31.5 hours. (7.5 + 24).

He could spawn in 6 seconds after the check, or he could spawn over 30 hours later. This would severely discourage socking as there is no definable point or bracket on his "spawn timeline" where the probability of a pop is so large as to justify a multi-hour socking.
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