Quote:
	
	
		
			
				
					Originally Posted by  Treats
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				This is not true.  Think about what you are saying: 
 
A 100 delay weapon with 100% haste would drop the delay by 5 seconds. 
 
A 10 delay weapon with 100% haste would drop the delay by .5 seconds. 
 
So because the 100 delay weapon dropped 4.5 seconds more then the 10 delay weapon it is better?  No. 
 
100/100 Weapon 
No Haste 
10 Damage Bonus 
6 Swings per minute 
210 * 6 = 1260 DPM 
 
100/100 Weapon 
100% Haste 
10 Damage bonus 
12 Swings per minute 
210 * 12 = 2520 DPM 
 
10/10 Weapon 
No Haste 
10 Damage Bonus 
60 Swings per minute 
30 * 60 = 1800 DPM 
 
10/10 Weapon 
100% Haste 
10 Damage Bonus 
120 Swings per minute 
30 * 120 = 3600 DPM 
 
You can see here the reduction time does not matter.  The 100 delay weapon dropped by 4.5 seconds and the 10 delay weapon dropped by .5 seconds yet both of their DPM's have the same increase (doubled). 
 
Here is what Copeland's shows: 
 
58 Monk 
130 Strength 
Epic + Cloak of Flames 
Wu's Tranquil Fist Primary (16/22) 
1550 DPM 
48 Swings per minute 
 
58 Monk 
130 Strength 
Epic + Cloak of Flames 
Epic Fist Primary (9/16) 
1516 DPM 
66 Swings per minute 
 
58 Monk 
130 Strength 
Epic + Cloak of Flames 
Adamantite Club Primary (15/25) 
1308 DPM 
44.24 Swings per minute 
 
58 Monk 
130 Strength 
Epic + Cloak of Flames 
Stave of Shielding Primary (17/28) 
1268 DPM 
37.71 Swings per minute 
			
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 Ah, I see. I guess the question becomes not really a matter of haste but if AC/SoS is better than fist/AC or fist/SoS, because of the delay difference I'd like to believe that if the mob was significantly lower level (low blue, or LB), AC/SOS would be better because you'd be landing more of the hits.
I think the fist shines in that since its extremely fast it doesn't suffer as much from missed hits.
I'm still planning on running some tests, if the difference between ac/sos and fist/ac isn't HUGE i think while soloing ac/sos has en edge, it procs much more often while in the primary and the procs are very helpful.