Quote:
Originally Posted by Craigmandu
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This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks
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What has actually happened is, if a highly sought mob is late in window two raidforces will sit there, with 70-100 players total at times, for hours on end, all hoping to get "first to engage", talking smack to each other and basically spreading H8. The mob spawns and everyone kills it, in seconds, and a GM checks the log to see who hit it first. Then there is usually a bunch of rule lawyering for the next hour to several days accompanied by RnF posts and general trolling on the boards and public channels in game.
No one likes to do it either, but if you want the mob and the loot you have to do it. That's what variance does for the server.