Quote:
Originally Posted by Billbike
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Let's just stick to the vote. When I played on live, 3 of the 4 pvp servers were no item loot, I wonder why?
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Originally ALL the PvP servers (Minus Sullon Zek which came out with no item loot from the start) were item loot and coin loot as well as coin loot. There was a large population of players there as well, and the PvP was a fun even if you did lose items. You had no casters, yes, but all in all the server was still a lot of fun and people still fought in gear even if they were casters.
The answer to why the servers were changed to no-item loot was because carebears got tired of farming items when they were ganked so they whined, and whined, and whine some more. Sony listened to the whiners because "Everquest is first and foremost a PvE game" So the loot system to no item loot / coin only and guess what happened? High end PvP mostly stopped and there were a LOT, a LOT more PvP twinks running around from the level ranges of 8-16 (because level 8 is when you could start PvPing players.)
I encourage item loot because yes, you can get ganked but it also forces players to be more situationally aware and observe their surroundings. It also makes players be more cautious with their play and actually think about their odds of survival when they engage. Yes, there was a LOT less warriors, but I honestly can say it didn't kill them off.
And to the trolls. If you can't give a good arguement to support your claim? Shut the hell up.