Quote:
Originally Posted by mycoolrausch
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I just thought of a way to make racing more involved and competitive. When a yellowtext mob is engaged it ques its hate list for 500ms and then picks a name on that list at random to send out yellowtext on. There's still a reason to run a strong race to keep the pace high, but everyone on pace has a chance to get yellowtext, and the more racers you bring the higher your odds, analogous to zerging a mob during a fight which EQ has always rewarded.
The pixel distribution would look more like a race prize distribution (1st place winners still get the most, but 2nd, 3rd place etc still get a prize just like they do do in most races) vs what it looks like now, ie 20 statue pixels to one guild and 0 to everybody else.
Imagine hoppin race lines all over Norrath, from the frosty halls of Kael to the very peaks of Veeshan. Might be cool. What do you guys think?
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Nah. RNG is dumb. Too streaky. Look at how it is working out at ring war.
Plus this is overly complicated. Just implement bag limits so that we can move on with our lives.