If you're not thrilled by the notion of using druid animal charms to play as a weaker imitation of a chanter/cleric duo, push the paladin's AC as high as you can with gear. The mitigation benefit of AC is huge for maximizing the benefit from the druid's DS buff (you're not working with complete heal so the size of the paladin's HP pool is not as important as her AC.)
I like paladin/druid duo, it's a super survivable combo and with a paladin partner a druid actually gets to play in indoor dungeons instead of listening to crickets chirp when you /ooc druid LFG. When doing dungeons be sure to keep an evac or other port mem'd to escape a train on a lull-line crit resist or a failure to prevent a gate. In outdoor dungeons like Karnor's a druid who is not afraid to pull is great.
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crabby old man playing 4000 year old goblin sim
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