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Originally Posted by guineapig
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The idea wasn't to rewrite PoP at all actually. The only thing you would have to do is place the important NPCs that are in PoK and PoT in to the old world zones.
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Rewriting PoP will be required to make it enjoyable without Luclin or PoK/PoT (maybe if you allow 2 boxed druids/wizards specifically for the new multi-hour long travel requirements...).
Quote:
Originally Posted by guineapig
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If you don't have the moon you don't need teleporters to it.
If you don't have the creatures on the moon, you don't need bane weapons for them.
And you would still end up with cats on the moon.
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Bad argument is bad argument. Skipping an expansion due to disliked elements means Project1999 wouldn't exist.
Quote:
Originally Posted by guineapig
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Anyway, I still stand by the fact that by introducing Luclin you are introducing the Bazaar and cities that any race can roam around freely in by default which equals central hubs that everyone can congregate to with practically zero work or risk. This defeats the purpose of getting rid of the Plane of Knowledge. If you include places like Katta Castellum, Sanctus Seru, (and more importantly) Shadow Haven, The Bazaar and The Nexus then what's the point of leaving out PoK?
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I don't understand this reason at all. Players create central hubs even if game designers don't. A central hub more convenient to all players makes all players happier. Less time wasted per day equates to days of /played time saved.
The debate over EC-NFP-GFay establishes the central hub that everyone congregates. EC wins because it is equidistant from good banks, evil banks, low level zones, mid level zones, original EQ high level zones, boats, and wizard/druid port locations. EC won because it has the least amount of time wasted and player hatred.
If you want a certain race/class/deity combo to have to work at faction, then make them work at faction in PoK/Shadowhaven/Bazaar/wherever. Place original EQ/Kunark NPCs and factions throughout the various sections of those cities (but expect a major backlash from players because arbitrary time sinks suck - hello bane weapons and travel time).
Quote:
Originally Posted by guineapig
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The lower level Luclin zones only serve to detract from all the lower level zones already available in Norrath. I highly doubt the server population would ever get so big that it would warrant adding those tons and tons of locations.
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How many say the same things about Kunark outdoor zones? Aside from loot and easing overcrowding issues, they are as useless. So are the Karanas and the Deserts of Ro.
Quote:
Originally Posted by guineapig
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Basically the only reason Luclin worked was because The Nexus and those hub cities existed. Without them it's simply not convenient to adventure there.
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If Luclin won't work without hub cities, how will PoP work without them? See above for the multi-hour travel time from zone to zone. Lavastorm to Plane of Growth for a pick up group... North Karana to Kaladim...
Quote:
Originally Posted by guineapig
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The Nexus and those hub cities just so happen to be the cause of, what many agree, started the decline of Everquest.
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I don't know of anyone who dislikes hub cities yet liked the contentious issues of Luclin and PoP (grueling expansion schedule, AA grind, keys/flags, mudflation, new lore, etc). Hub cities get included to make a list look bigger and more menacing but no one will bother creating a list where hub cities is the number one flaw. Such a game will literally be perfect.