Quote:
Originally Posted by Hitmonkey
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Vaguely laid out "ideas" get copyright all the time (looking at you apple) especially in the software field (my field).
The same reason DC never made a Wolverine character and just called him Bob
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Bigby Wolf
"Fables was a comic book series published by DC Comics's Vertigo imprint beginning in 2002." -
Wikipedia
Quote:
Originally Posted by Hitmonkey
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is the same reason you can't copy a software game idea thats executed the same way (MMO) with the same game mechanics (monk fd is a good example -which is the key part and why you've never seen another game with a class called monk with the skill called feign death) and just rename stuff, which is what caught my eye.
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Luc Besson vs Moebius.
Valve vs Blizzard.
https://steamcommunity.com/app/570/d...8237921/?ctp=7
Quote:
has Dota 2 May 16, 2015 @ 12:08pm
Originally posted by PikaStu!:
While the exact reason for SK's conversion to WK was not made public, it's probably either due to appealing to the low violence version or to Blizzard.
Keep in mind, even if it was done due to Blizzard it may have been for legal reasons or it may have been done out of courtesy. Part of the initial lawsuit about Dota going to Valve was that Blizzard could make a then named "Blizzard Dota". Neither company is probably looking to further confuse consumers and want to make sure that both products are distinct.
That's the difference between Valve and Blizzard.
When Valve used names and images that were copyrighted by Blizzard, they waited for the game to get popular to make a lawsuit, giving that the game had at least 2 years when they suddenly remembered that "Necrolyte" "Windrunner" and other names and heroes were copyrighted.
When the Black Mesa Source team started making the game, Valve told them to remove the "Source" in the title to avoid any future copyrighted issue, before the game was even released.
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Quote:
Originally Posted by Hitmonkey
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A lot of IP Google lawyers in here I see lol.
If you watch the latest live stream of game play the monk, cleric, and enchanter class are straight rips from current EQ. Skills, spells, class name, game mechanics... Lifted straight from EQ.
All I was saying is if i noticed it you know DB did and you can't do that. It's the "idea" + "excecution" that makes a IP for all you Google lawyers out there, and I was surprised to see such a clear copy.
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PRotF's Dire Lord looks to be the rough equivalent to EQ's Shadow Knight, but it has its own name/differences just like WoW's Death Knight. Also, you're watching footage of a game in pre-alpha stage, so everything you're pointing out could very well (and is likely) just be a placeholder for their own original sound, name, ability, etc. In fact, that has been stressed a number of times.