Quote:
Originally Posted by DevGrousis
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what about soothes and lulls? will camps be breakable?
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The pre-50 lull->pacify line all capped at level 55 mobs, but there are 51+ lulls available to clerics and enchanters, like wake of tranquility, that function on mobs as high as level 60.
Camps are certainly breakable, as there is never a limit on root spells, and the 56+ restrictions don't apply to the vast majority of grind camps in kunark. That said, when going deep into sebilis to camp myconids or juggs, a good monk is very valuable.