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Old 02-01-2016, 09:27 PM
Aalderon Crystafire Aalderon Crystafire is offline
Sarnak

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Join Date: Nov 2015
Posts: 361
Default Content: 'Dynamic Quests"?

From the vanilla "Official Player's Guide" - not sure if this was part of McQuaid's original vision but it sure would've been nice.

http://imgur.com/a/9rOOS

Dynamic Quests

The second type of quests are Dynamic Quests. Dynamic Quests are immediate, run by either player characters (especially the Guilds), or by the GM within the Game. Dynamic Quests are sometimes announced ahead of time, but their nature is such that players may find themselves embroiled in one before they even realize what's happening. [..Goes on to basically describe GM events but also...] Player Guilds may also choose to set their own quests. These are entirely up to the Guilds to run. They may involve players killing certain types of monsters, retrieving lost items or participating in any number of trials. Players participating in Guild-run quests will usually be rewarded with money or magical items. Most Guilds will announce their quests ahead of time in order to get maximum exposure.

I don't remember this ever being implemented but some kind of player-made content would be fun.

Also side note, does anyone remember if Guild Wars ever worked? I don't remember ever seeing any having played on and off from June '99 to PoP but for people to have made posts on official forums saying it was broken means it must have worked at some point? I found some very old (2010) threads on these forums where Rogean was very proactive with ideas on how to implement the system well but I couldn't find what happened with that.

Duelling and Guild Wars

There are also two ways to fighter other players without having to result to turning on your PK flag or playing on the PvP server: duels and Guild Wars.
[......]

DECLARE WAR! Guild Wars can be incredibly fun and a definite break from scouring the hills and vales of Norrath looking for smaller game. Nothing beats the thrill of hunting other players.

/GUILDWAR <NAME> <DURATION>: Initiates a guild war against the guild of the Guild Leader which appears in the <name> field. <Duration> sets the duration in real days of the guild war. This defaults to one real day if left blank. The opposing Guild Leader must send the same command with the <name> of the other Guild Leader to fully initiate the conflict.

/GUILDPEACE <NAME>: Ends a guild war before the duration has expired. <name> is the name of the opposing Guild Leader. Both sides must send this command to end the war prematurely.
Last edited by Aalderon Crystafire; 02-01-2016 at 09:34 PM..
 

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